Necromancy arrives on August 7th, the Demonic Skull continues to cause problems, and the Max and Comp capes get new Pride presets. Also, Stormy joins us to discuss the issues of the Soul Dye and how it relates to cluers, the economy, and MTX.
The Woodcutters’ Grove is here and it comes close to reworking Woodcutting and Construction. Hatchets, trees, and the fort all get buffs this week. We have XP rates and more! We also discuss Soul Dyes and what’s going on with the Grand Exchange.
The max cash update is here and we’re working in the quintillions. We nail down the biggest benefits and the big question of whether or not it will reduce inflation. The community hitlist does not disappoint and we preview the Woodcutters’ Grove.
Note: This episode was recorded and published before it was revealed that some of the trade volume data on the RS Grand Exchange website is incorrect. We will address this on next week’s episode of Update.
Mod Sponge joins us to discuss the Fractured Staff changes and his RuneScape experience featuring PvM, balancing, and pizza. We then provide first hand experience on this week’s changes while reconciling polling results.
The Necromancy reveal is here and we dissect everything. We cover what a new combat style means, how skilling factors in, and what it needs to do to be successful. There’s also lore, music, and the big question of why? The Necromancy journey begins now.