The Oddments shop gets a refresh and it paints the future of Treasure Hunter. Mod Warden reveals himself and he has an impressive resume including work on a little game called Overwatch. Finally, Epic Jam convinces us of the need for the PvM Hub.
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Hosts: Shane, Tanis, and David
Duration: 2:08:19
Sigils are reworked to be abilities but stuff happened. We detail the Clan Cup and give thoughts on its new format. Plus a discussion on new players and a different way of balancing the game.
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Hosts: Shane and Tanis
Duration: 1:57:36
I’m back and I get stuck in to the weapon diversity beta, we have thoughts on executing the comp cape rework, and we share a cautionary tale of hyping the bank rework. Plus some introspection on RSBANDBUpdate! and a look at AFK training methods.
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Hosts: Shane, Tanis, and David
Duration: 2:40:15
Back in August 2018 for our first Monthly Bit we talked about the Evolution of Combat 6 years later. It was a frank discussion and one that lead to some surprising conclusions for us all. Was the Evolution of Combat truly needed? Find out!
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Hosts: Shane, Tanis, Cireon, and David
Duration: 1:25:12
EoC Introduction
In May 2012 the initial posts regarding changes to the RuneScape combat system were made. The game’s combat system had largely remained the same since the launch of RuneScape 2 in 2004. The combat beta ran through most of the summer and into autumn 2012. The new combat system was released on November 20, 2012. The system included:
Why was EoC needed?
How has EoC changed RuneScape?
The Pro PvM Community:
Evolving The Evolution of Combat:
The Temple of Aminishi is here putting the elite in Elite Dungeons. We have a run down of combat mechanics, rewards, and ask the question, is it too hard? Also, the future of Treasure Hunter, AI playing DotA, and is Captain Picard coming back?
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Hosts: Shane, Tanis, and David
Duration: 1:55:57