- Adding Air weakness, corrected consistency mistakes between dragons, improved severity of weaknesses where players would lose damage vs what they're already doing, and improved severity of weaknesses in cases where some NPCs should be weaker to a certain element.
- A recap of Elemental Weakness:
- For every point of Elemental Weakness that an NPC has, your spells of that element will gain +1% Accuracy and +1% damage. This means that casting Fire Surge on an NPC whose Monster Examine displays 'Weakness: Fire - 50%' will gain 50% bonus Accuracy and Damage.
- When it comes to factoring in your Magic Damage, Elemental Weaknesses look like this: Base Damage x (Magic Damage % + Elemental Weakness %).
- Magic Damage: https://oldschool.runescape.wiki/w/Magic_damage
- Easy way to show weakness is needed
- What this really fixing: accuracy in (Old School) RuneScape
- Undead Pirates (brief)
- Wilderness Agility Course Changes
- Varla-MORE!
- What have we been doing in Old School RuneScape?
Show Data
- Title: Blasting Balance
- Teaser: Magic soars ahead with the most recent Project Rebalance changes. We dive deep into Elemental Weakness and what it means for our favourite mobs. Is it too complicated? Is it too much power creep? We find out!
- Recorded Date: April 13, 2024
- Release Date: April 14, 2024
- Hosts: Shane and Cireon
- Duration: 52:25
- Editing Notes: Early phone ring