RuneScape Discussion
- Vorkath, Battle for Forinthry
- Story mode + quest
- Normal mode
- What is the point of hard mode?
- Chest mechanics
- Undead dragonhide
- Bow set effect (1): Channelling Rapid Fire generates (0.2 Dracolich /0.5 Elite Dracolich) adrenaline every 0.6 seconds.
- Set Bonus (3): Whilst wielding a bow, channelling Rapid Fire for its full duration grants Dracolich infusion for 3 seconds, increasing your chance to Critically Strike with ranged attacks by (20% Dracolich / 40% Elite Dracolich).
- Set Bonus (4): Increase the duration of Dracolich infusion by 1.8 seconds.
- Set Bonus (5): Increase the duration of Dracolich infusion by 1.8 seconds.
- T92 version of Dracolich upgraded using the T90 Sirenic mechanism
- Set Bonus (2): Whilst wielding a crossbow, attacks have a (6% Sirenic / 12% Elite Sirenic) chance to trigger the effect of enchanted Dragonstone bolts.
- Set Bonus (3): Whilst wielding a crossbow, attacks have a (6% Sirenic / 12% Elite Sirenic) chance to trigger the effect of either enchanted Dragonstone, Onyx or Hydrix bolts.
- Thaxy: Without getting too into-the-weeds on the actual math, enemy defence creates a ratio with the player's offensive stats, which goes through some multipliers and any other bonuses before creating the player's hitchance, our "accuracy." Because accuracy is a capped stat, having no current impact above 100%, and we have so many ways to boost our accuracy, more boosts to it are usually useless for a maxed player. A person using one of the original styles at 99 with an overload or stat-boosting prayers active and a t90+ weapon will have over 100% accuracy against almost any target with only a few exceptions. Necromancy hits those same values by lvl 120, and will likely hit it earlier as we get more upgrades to the style. With that in mind, the incantation is likely to be useless most places, with 3 exceptions, 2 of which kind of don't apply?
Exception 1: 'Most' boss-class monsters have a special boost applied to their armor value above what would be expected given their defence rating, so the general exceptions to the perfect accuracy include what were considered endgame bosses from a specific period between about nex and the magister. Bosses before then were calibrated too low, and bosses afterwards removed accuracy as a limiting factor because it wasn't fun.
Exception 2: Lower-level players. If they can afford the codex, the accuracy boost will be more benefit to players who aren't maxed in the skill because they don't have the passive accuracy boosts from level. Kinda niche and temporary.
Exception 3: Off-styling. In the past, this usually meant using the 'wrong' style, like using magic on a monster with a weakness to melee. On most monsters, it really doesn't matter with a strong setup, but on especially some recent slayer monsters, attack style makes a huge difference in damage, but that difference could be made up for with accuracy buffs. This doesn't really apply to necromancy, which seems to have decent affinity everywhere but the dag kings.
In the case of necromancy, this will usually mean wearing other armor sets for the defensive bonuses. Armor style is a big buff to accuracy if using armor of the same style you're attacking with, but also gives a style-specific armour bonus (affinity) to block specific incoming damage, like range armours increase your chance to block magic dmage and decrease your chance to block melee damage, not by a huge ammount, but enough to make a difference. I absolutely hate to say it, but the biggest use I can see for this incantation is being able to use necromancy in 3+ pieces of cryptbloom.
- Quite a few changes incoming for Vorkath RE: Drops, Boss, and other interactions.
- Christmas village
- It’s Snow Bother
- Black Partyhat
- Peppermint outfit, hats, and scarves.
- Wrapping paper, sledge, purple Santa hat.
- Álvaro L
- AmosReed
- Andrew C
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- Choolburra
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- Dominic R
- DramaFreee
- Durhamax
- Free Milk
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- Jade Gizmo
- Jason S
- Jebus
- Jesse W
- Kesky
- Ling_01
- N8 the grr8
- Nick g
- Pyrnassius RS
- Ren Hawk
- Ricky A
- Rippeth
- Roonstar
- Samuel F L
- Scott D S
- ShirtPants
- Tabby
- The Naked Captain
- TheDabbnGoat
- Tim
- Tom V
- UkuleleSteve
- Zant
- Zazacon
Other Things
- Achievements of the Week
Shane
- Forrixx - 99 Prayer, November 21, 2023
- Mej_quest - 99 Thieving, November 20, 2023
- Mej_quest - 99 Magic, November 20, 2023
- Brappa - 120 Strength, November 19, 2023
- Cyanpnir - 99 Cooking, November 18, 2023
- Forrixx - 99 Construction, November 18, 2023
- Forrixx - 99 Firemaking, November 18, 2023
- Lady_klaw - 200m Summoning XP, November 18, 2023
Xurdones - Lord_earth - 120 Archaeology, November 18, 2023
- Cyanpnir - 99 Fishing, November 17, 2023
- Hephaisto5 - 99 Woodcutting, November 17, 2023
- Moesen_natha - 99 Necromancy, November 17, 2023
- Ozazoyo - 120 Defence, November 17, 2023
- Skipps - 99 Necromancy, November 17, 2023
Bears - Tohtli - 120 Herblore, November 17, 2023
- Waroch - 99 Necromancy, November 17, 2023
- Remo_reaper - 99 Necromancy, November 16, 2023
- Sio_aces - 120 Smithing, November 16, 2023
- Tim2 - 99 Necromancy, November 16, 2023
- Toddio22 - 99 Runecrafting, November 16, 2023
RSBANDBUpdate! Would Not Be Possible Without These Supporters:
- AmosReed
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- Ren Hawk
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- ShirtPants
- Stuart
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- The Naked Captain
- TheDabbnGoat
- Tim
- Todd E
- Tom V
- Troll Gaming
- UkuleleSteve
- Zachary R
- Zant
- Zazacon
Show Data
- Episode Title: A Normal Vorkath
- Teaser: The conclusion to the Fort Forinthry storyline arrives as we end Vorkath and Zemouregal. We discuss the boss fight, drop tables, and the purpose (or lack of purpose) for hard mode. And we ask, is Vorkath a boss for the average player? We also preview Christmas 2023 and the Black Partyhat.
- Recorded Date: November 23, 2023
- Release Date: November 24, 2023
- Executive Producers: Shane, Cireon, and Tanis
- Producers: Bears and Xurdones
- Hosts: Shane, Tanis, Bears, and Xurdones
- Duration: 1:45:12
- Editing Notes: None