RuneScape Discussion
- Comparing Hero Pass with Other Games
- Hero Pass recap
- What we’re waiting for (outstanding issues)
- Progression issues outside of missions
- A clarification on special missions
- Reinstatement of daily challenges
- A question of Hero Pass going forward
- Primary and secondary means of progression (i.e. dailies, weeklies, specials vs. just playing the game)
- Leveling up to gain ‘Season XP’
- Progress can even be earned in creator-made modes
- Completing Quests and Special Challenges
- Misc pickups/etc. within the world
- Does the battle pass focus primarily on cosmetics? are there any gameplay buffs that give an advantage?
- All battle pass rewards are purely cosmetic. There is no benefit to gameplay except that you look cool.
- Reward Types
- Character Skins
- Weapon Skins
- Animations
- Glider
- Contrail
- Emotes
- Traversal Emotes
- Sprays
- UI Backgrounds
- Music Tracks for the main menu
- Is there a premium track?
- Yes, there is a premium track that Contains all 100 reward items and 1,500 V-bucks. It costs 950 V-bucks to purchase.
- The free version contains less than a third of the rewards, and only gives 300 V-bucks.
- What does it cost if you want to "skip" portions or buy the entire thing out?
- Battle pass tiers can be purchased for 150 V-bucks each for a total of 15000 V-bucks or roughly $120 USD to buy out the entire pass
- Primary and secondary means of progression (i.e. dailies, weeklies, specials vs. just playing the game)
- 50 progress points needed to advance per level
- Daily missions that award a significant chunk of pass progress.
- Does the battle pass focus primarily on cosmetics? are there any gameplay buffs that give an advantage?
- Is there a premium track?
- $29USD for all 3 tracks, $12.63USD for one track bought with 2500 in-game gold.
- What does it cost if you want to "skip" portions or buy the entire thing out?
- Each stage can be bought for 250 ($1.49) gold after buying the improved pass. 50 stages, 12,500 gold for the entire pass. This equates to about $190USD to buy the entire pass.
- Cleaned up & reorganized a number of damage buffs to work in a more consistent manner. Note: This will have changed the order of operations for a number of buffs, and will likely act as a slight buff for magic/ranged/melee, as the majority of buffs have been grouped after potion stat boosts (apologies as your PVM calculators will need retuning)!
- Reworked a number of damage buffs that previously only affected 'random damage' to affect all damage. Previously effects like the Slayer Helmet claimed to boost damage by 12.5%, but due to how this was applied, they actually boosted damage anywhere from 1% up to 12%, These effects have been reworked and rebalanced to consistently buff damage by a fixed amount:
- Slayer helm (Rebalanced from 12.5% random damage to 7.5% total at the lowest tier, 9.5% at the highest tier).
- Genocidal (Rebalanced from 7% random damage to 5% total damage when fully stacked).
- Fort Forinthry guardhouse buff(values remain the same, changed from random to total damage).
- Revenge (Rebalanced from 10% random damage per stack to 5% total damage per stack).
- Spendthrift (values remain the same, random damage changed to total damage).
- Sitting on benches anywhere now triggers rest.
- Sitting on stools in the City of Um now triggers rest too. Ahh!
- A new Necromancy gameplay settings option has been added, which ensures the highest tier communion item is automatically placed on the pedestal from focus storage, rather than continuing to use the already- selected item.
- Fixed an issue with the Agoroth boss fight - in some cases the player could be killed by a tentacle attack in phase 1 after defeating all the tentacles - and in phase 2 after defeating the main boss. This has been corrected.
- Fixed an issue where Agoroth tentacle attack rate was not being set correctly in the boss's second phase. Tentacles now attack more frequently during phase 2.
- You can now take the shorter path between River Lum and the wheat farm.
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Other Things
- Tanis
- Gylefleur - 99 Necromancy, September 20, 2023
- Jaguar_007 - 99 Necromancy, September 20, 2023
- Lhotse - 120 Farming, September 20, 2023
Zant - Bartnells - 99 Runecrafting, September 18, 2023
- Data479 - 99 Necromancy, September 18, 2023
- Pyrnassius - 120 Necromancy, September 17, 2023
Shane - Bartnells - 99 Archaeology, September 16, 2023
- Lord_dustea - 99 Necromancy, September 16, 2023
- Sina_atn - 99 Construction, September 16, 2023
Pyrnassius - Bartnells - 99 Dungeoneering, September 15, 2023
- Mr_m - 120 Invention, September 15, 2023
- Sangre_sani - 120 Necromancy, September 15, 2023
- Shadowlead - 99 Necromancy, September 14, 2023
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Show Data
- Episode Title: The Hero Pass Fortnite
- Teaser: We gather again to recap the issues surrounding Hero Pass and outline what is still outstanding. Fortnite and World of Tanks also make an appearance showcasing their battle passes in comparison. Does Hero Pass make sense for RuneScape?
- Recorded Date: September 21, 2023
- Release Date: September 22, 2023
- Executive Producers: Shane, Cireon, and Tanis
- Producers: Zant
- Hosts: Shane, Tanis, Pyrnassius, and Zant
- Duration: 2:07:35
- Editing Notes: Bleeps x3