RuneScape Discussion
- Where we’re at with Necromancy
- Onboarding & Necromancy tutorial
- Necromancy training: Is there a core loop or is it combat + rituals?
- Rituals
- Ritual mechanics
- Ritual accessibility
- Talent point system
- Combat
- Upgrades and Kili
- Abilities
- How should you set Necromancy bar early on
- Conjures
- Is Necromancy unique and different from other skills?
- How is it described?
- How well does Necromancy sit in the wider ecosystem?
- Polish
- Our closing thoughts one week in
- Necromancy tank gear benefits from updated lifepoint values.
- In the other styles, tank gear typically doesn't grant a LP boost until 70+ and even then it's a very small amount.
- We're trialling bigger boosts for Necromancy tank gear (up to 50% lifepoint increases), and starting from level 1, so it competes slightly more against power gear.
- If this is received favourably by players we will look to roll it out across the other styles.
- Adrenaline gained from Tsunami, Incendiary Shot and Meteor Strike is now specific to the related combat style's critical strikes (e.g. after using Tsunami, Necromancy critical strikes will not generate extra adrenaline).
- Some minor tweaks to how and where basic attack adrenaline is granted to non-Necromancy combat styles:
- Basic attack adrenaline is no longer given to magic AoE abilities that hit multiple targets.
- Magic now calculates adrenaline from basic attacks based on weapon speed, like melee/ranged.
- Reduced the benefits from stat boosting in combat.
- Previously a level 90 player boosting to level 99 combat stats would outperform a player with base level 99 combat stats.
- Boosting stats will now cause you to perform in an equal manner (e.g. boosting to 99 would cause your damage to be the same as a player with base levels 99)
- The system was deemed unnecessary and confusing for players to calculate their damage, especially due to the manner in which it was implemented; boosting multi-hitting abilities far more than singular hits.
- As part of Necromancy, we've made an effort to modernise combat tooltips. Necromancy only:
- Tooltips now show exact damage values.
- Tooltips now have inlined sprites when denoting effects/buffs or other abilities. Tooltips now state the damage type (Necromancy damage etc).
- We will be looking to roll these changes out to the other styles in the future.
- Increased width of tooltip boxes.
- Cooldowns are now displayed in exact measurements (e.g. 2s→2.4s).
- Damage caps are now displayed on abilities which have unique caps (e.g. shatter).
- Changed the colour, opacity and text colour of tooltips for better visibility.
- Changed tooltip formatting.
- Object tool tipping (game-wide):
- Objects now state their 'tier' not 'level'.
- If there is an accuracy/armour disparity with tier, it's noted (e.g. armour (T70)) Off-hand weapons no longer display accuracy.
- Tank armour now shows the damage reduction offered.
- Subtype added to the equipment: E.g. ranged (Power)/(Tank)
- Weapon attack rate updated to seconds (e.g. fast→ 2.4s)
- Necromancy potions have been added to the game:
- Necromancy potion (11 Herblore) - Marrentill and Cadava Berries.
- Super Necromancy potion (79 Herblore) - Arbuck and Blood of Orcus.
- Extreme Necromancy potion (93 Herblore) - Super Necromancy potion and a ground Miasma Rune.
- The total number of action bars has been increased from 15 → 18. The total bank space for all players has been increased by 50.
- Runecrafting Pouches and ethereal bodies have been given a ‘configure' option. This lets you set a preferred order when filling them! Impure Essence is only added as an option after completion of the Rune Mythos quest.
- default/Pure Essence - will attempt to fill with Pure essence first, then Rune, then Impure. Rune Essence - Rune, then Pure, then Impure.
- Impure Essence - Impure, then Pure, then Rune.
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Other Things
- Cireon
- Arrkain - 99 Necromancy, August 9, 2023
- Nyaard - 99 Slayer, August 9, 2023
- Pony_picker - 99 Necromancy, August 9, 2023
- Silverwiz9 - 120 Farming, August 8, 2023
- Choto_3000 - 200m Smithing XP, August 7, 2023
- Moesen_natha - 99 Runecrafting, August 7, 2023
- Arrkain - 200m Magic XP, August 6, 2023
- Hiacliff - 200m Divination XP, August 6, 2023
- Jamandy52 - 120 Magic, August 6, 2023
- Llol_mosnter - 99 Ranged, August 6, 2023
- Nyaard - 99 Strength, August 6, 2023
Tanis - Questareshit - 200m Constitution XP, August 6, 2023
- Santa_ends - 120 Summoning, August 6, 2023
- Silverwiz9 - 120 Herblore, August 6, 2023
- Snow_light - 120 Summoning, August 6, 2023
- Teri_dax - 99 Attack, August 6, 2023
- Teri_dax - 99 Thieving, August 6, 2023
- Teri_dax - 99 Ranged, August 6, 2023
- Teri_dax - 99 Defence, August 6, 2023
Shane - Arrkain - 200m Ranged XP, August 5, 2023
- Hephaisto5 - 99 Constitution, August 5, 2023
- Jade_gizmo - 120 Prayer, August 5, 2023
- Magicking - 120 Invention, August 5, 2023
- Magicking - 120 Herblore, August 5, 2023
- Pop_o - 120 Prayer, August 5, 2023
- Pop_o - 120 Fletching, August 5, 2023
- Quest_paws - 99 Constitution, August 5, 2023
- Rippeth06 - 120 Herblore, August 5, 2023
Thaxy - Arrkain - 200m Strength XP, August 4, 2023
- Forrixx - 99 Divination, August 4, 2023
- Teren_aldon - 99 Construction, August 4, 2023
- Tim2 - 120 Constitution, August 4, 2023
- Robbe - 200m Smithing XP, August 3, 2023
- Simbakuro - 120 Dungeoneering, August 3, 2023
- Simbakuro - 120 Herblore, August 3, 2023
- Sparty_pants - 120 Strength, August 3, 2023
- Teri_dax - 99 Dungeoneering, August 3, 2023
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Show Data
- Episode Title: Necromancy: Undead on Release
- Teaser: Necromancy arrives and we talk through our early experiences from getting started to nuking mobs to performing rituals and conjuring our friends. We discuss onboarding and how it is changing combat.
- Recorded Date: August 10, 2023
- Release Date: August 11, 2023
- Executive Producers: Shane, Cireon, and Tanis
- Producers: Thaxy
- Hosts: Shane, Tanis, Cireon, and Thaxy
- Duration: 2:33:58
- Editing Notes: Edit Patreon spot, Tanis F