RuneScape Discussion
- Wilderness Sword 4 can be reclaimed again.
- Chincendiary is no more: Incendiary shot has had a minor rework, It will no longer double dip into area of effect if used alongside chinchompas or similar effects, it will however now respect damage buffs the player has applied, meaning it's damage will be increased by the likes of death swiftness and can now critically strike.
- Incendiary shot detonates after 3.6 seconds. Put simply, there was a way of stalling on a combat dummy, switching to something like a Chinchompa or Decimation, and the ability would fire off 3 incendiary shots.
- This lead to some crazy PvM feats like 1-ticking Rise of the Six.
- This interaction was one that required a deep understanding of how ranged worked and was used at the true high end of the PvM spectrum. Whether or not that’s a problem is something that can be debated later.
- The concern that this has destroyed Ranged or is an outright nerf to ranged is wrong since this is very clearly not working as the ability is designed on paper. Just because an interaction exists or is in-game doesn’t mean it’s working as intended.
- There is also the question of ability stalling for high level PvM which opens up an entirely different discussion: should RuneScape’s core tick mechanics be required learning for the highest tier of PvM to be accessible or should these issues be smoothed over and made more intuitive?
- To say this is a nerf to Ranged is very sensationalist and missing about half the argument.
- The discussion going forward should be on whether or not abilities should be brought up in power when something is fixed that was not working as intended that results in a general DPS loss.
- Mod Sponge has been transparent this week that he’s monitoring the situation and is open to further changes going forward and that’s the best we can hope for right now.
- The timer for an active Aura will no longer decrease while logged out. This does not include the Greenfinger Auras, though.
- The player is able to rot fungus while performing various actions during the fight with Croesus.
- Improved the lighting in the Orthen Oubliette where Raksha is imprisoned.
- Necklace of Salamancy is now easier to obtain while skilling.
- Necklace of Salamancy can now be put into your Keepsake Box as an override.
- Improvements to Icthlarin's Little Helper:
- The quest-giver no longer requires a Tinderbox and full Waterskin.
- Trap doors in Klenter's pyramid are now outlined and remain open for a couple minutes when triggered.
- Reduced inconvenient random mechanics (eg. probability of falling down a pit, randomisation of the tile puzzle).
- The tool belt can now sap trees (including Acadia trees) and provide salt for the embalmer. Clearer guidance and less backtracking.
- Made some interactions (eg using the unholy symbol on a sarcophagus) more mobile-friendly. The Icthlarin cutscene now uses his latest character model.
- Added a new Crafting category to Gameplay Settings, under ‘Skills & Experience’.
- Also added a toggle for receiving Noted Clay from the Modified Artisan's Bandana. When first-time players receive items from the Bandana they have the option to choose whether they'd like Noted or Unnoted Clay.
- Rebalanced Croesus drop tables and Hunter experience.
- Dev Note : After monitoring the gameplay flow of the encounter it became obvious that it was tuned a little too high; solo trash runs were proving to be the best method of skilling Hunter, and drop rates were injecting more materials and gold than intended. We have now reduced these rates to better maintain the intended value of the boss, while not overshadowing other methods of experience gain. We will be monitoring these changes further and will continue to tune the encounter where applicable.
- Hunter XP in the encounter has also been reduced: From the central node by 33%
- From the enriched nodes on the Dagannoth by 66%. From non-enriched nodes on the Dagannoth by 66%. From Darkened Fungus on the Dagannoth by 66%. From additional nodes around the Dagannoth by 66%.
- Common drop table changes:
- Removed Uncut Onyx, replaced with Onyx Dust drop. Changed medium Orikalkum Salvage drop from x3-5 to x2-5. Reduced Crystal Key volume from x8-12 to x8.
- Reduced Red Spider Eggs drop from x45-55 to x20-30.
- Reduced Limpwurt Root drop from x35-45 to x17-27.
- Reduced Grape Vine Seed drop from x10-14 to x6-10.
- Reduced Cockatrice Egg drop from x40-50 to x5-10.
- Reduced Mort Myre Mushroom drop from x45-55 to x20-30.
- Reduced Uncut Diamonds from x15-25 to x5-15.
- Reduced Uncut Rubies from x35-45 to x17-27.
- Reduced Uncut Emeralds from x35-45 to x17-27.
- The following auto-collectors no longer place drops into the player's inventory during the Croesus encounter:
- Charming Imp
- Seedicide
- Legendary Pet with Scavenge ability
- Note: Charming Imp and Seedicide will still be able to convert drops to XP as before.
- Skilling nodes within the Croesus boss encounter can now be Bladed... er... Dived (Bladed dove? Bladed doovde?) onto, and doing so will start the skilling action.
- Adjusted the examine text for the Ophalmi's statue to now be in line with the other 'Slayer of x' statues present in the Croesus arena
- The Quest List's filter checkboxes are now listed under a filter button, and labeled with consistently positive language. The confusing ‘recommended’ checkbox has been removed. Quests can now be sorted and filtered from the Quest List’s child list in a similar manner to the Adventures->Quests parent interface. Check out this thread for some extra insights from Mod Stu!
- Charos Clue Carrier takes items from Bank and Inventory if used from the Inventory inside the Bank interface.
- Ring of Kinship is now kept on death.
- Added a right-click option to ‘make all runes’ within the Wicked Hood interface.
- Olaf’s quest has been improved:
- You no longer need a spade in your inventory to enter the cavern, as there is a patch of snow you can dig.
- If you fail the agility obstacle you are placed within the cavern. The agility obstacle no longer forcibly toggles your run.
- You can no longer fail the agility obstacle randomly (if you run you will always fail; if you walk you will always succeed).
- The large block of ice at the entrance has been replaced by small rocks for players who did not take part in the Easter 2011 event.
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Listener Questions
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Other Things
- Crying_wolf - 120 Summoning, March 1, 2023
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- Worst_tasker - 99 Cooking, February 28, 2023
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- Worst_tasker - 99 Woodcutting, February 25, 2023
- Greenyish - 99 Magic, February 24, 2023
- Jujumaken - 99 Invention, February 24, 2023
- Jujumaken - 120 Herblore, February 24, 2023
- Poison_nova - 120 Mining, February 24, 2023
- Sc0mosdeputy - 99 Smithing, February 24, 2023
- Sc0mosdeputy - 99 Agility, February 24, 2023
- Skipps - 120 Slayer, February 24, 2023
- Woody_1 - 120 Defence, February 24, 2023
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Show Data
- Episode Title: An Incendiary Strike
- Teaser: Incendiary shot has been fixed and it’s a bug fix, not a nerf. We detail why it should be thought of as such. Also, auras can be paused and Croesus get tweaked. The Forinthry Frontier Yak Track also arrives and we detail what a 70-task Yak Track means.
- Recorded Date: March 2, 2023
- Release Date: March 3, 2023
- Executive Producers: Shane, Cireon, and Tanis
- Producers: David
- Hosts: Shane, Tanis, and Zant
- Duration: 1:32:07
- Editing Notes: Zant mic popping