RuneScape Discussion
- Ring of Death's cooldown is no longer removed during certain boss phase changes.
- This means that the Ring of Death DoT is no longer removed on phase changes such as Araxxi to phase 4, Telos to phase 5, and at points throughout the Vorago fight amongst others.
- This was being used by high end PvMers to smash through kills easier where mechanics were designed to kill in one blow and if not that, quickly.
- This made the ring necessary and a key part of the inventory of a PvMer. It effectively let you skip mechanics.
- Many high end PvMers saw this as a meta shift.
- The Ring of Death's effect now correctly applies to all Instakill mechanics.
- Previously there was a mixed bag of cases of what instakills were blocked and which were not.
- The dev note on this patch note says: “You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.”
- As a result instakill mechanics were further explained:
- Full instakill: No signs or RoD allowed - will display the skull with 'Instant Kill' text. (i.e. Solak P4, Yaka sand & CPR, and Zuk pizza phase)
- Soft instakill: Signs and RoD allowed - will display the skull without text. (i.e. Raksha P4, Solak P2, Telos P4, Telos P5)
- High damage: Deals lots of damage but isn't technically an instakill.
- The damage of the DoT was also changed: “The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.”
- The sign will now take priority over the RoD and be the first to activate.
- If you get hit by a soft instakill or a large damage hit, you are very unlikely to be able to get the kill. As a result for blocking instakills and continuing on with the kill, a sign, as before, is better.
- The collective opinion of the PvM community is that the ring is now useless and one of the biggest nerfs ever seen to a RS3 item. Sensationalism and hyperbole is what we get today on the internet.
- Fine - but where does the Ring of Death shine?
- It is a massive nerf in usefulness but is it useless?
- The comparison should be to where it was a month ago.
- It allowed you to keep your BoB, cheapen your death to a portion of an Onyx with some minor adrenaline gain on killing blows.
- Now it does the exact same thing plus lets you finish off a kill if you’re seconds away or a bit longer if you’re low on food and died to a small hit.
- Death costs are worth less so there is less need for the ring as a whole (meaning its value goes down). The essential function of it, at its core, didn’t get any worse. It’s just more situational for learners.
- The issue comes from people using the ring to skip boss mechanics that should have at one point killed you flat out.
- Noted Molten Glass can now be used to craft Teleport Spheres in Oldak's Teleportation Laboratory.
- The Aura interface no longer shows Auras you don't own in the list of favourites.
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Listener Questions
Question from Sio Aces
What are your thoughts on the scrimshaw bug?
Background: A bug involving scrimshaws was exploited through the item’s divide mechanic. Put simply a scrimshaw could be combined, divided into an hour long scrimshaw, but your character would maintain the value stored thinking it was a 24 hour scrimshaw. This led to massive amounts of scrimshaws being converted to GP by way of Clan Wars. The bug was fixed and later publicised to tens of thousands of views about a week later.
Question from Sunset Fish
Are there any RuneScape YouTubers that you watch or used to watch? I was a big fan of Skychi way way back in the day.
Question from Briflex
What are your opinions on group content? For me personally I like things scaling down to solo content because I'm not much of a group player. But for the health of the game is that worth it for the people like me?
Question from Cecil
What's the Opinion of PVM on the Mobile client? Is there like an Average Killtime list of sorts? Is it too hard for people? Or is RS Mobile Only Purpose AFK'ing activities while you watch Netflix or something?
I, for one, have a very strong opinion that RS Mobile can do so much more, and I even have the content to back it up, but why people still shy away from Mobile is an interesting topic I'd love to see someday.
If you want to send questions to RSBANDBUpdate! you can send them in via Twitter DM or post them to update.rsbandb.com/ask
Other Things
- Arrkain - 120 Mining, January 31, 2023
- Dawna - 120 Invention, January 31, 2023
- Fire_afrit - 120 Attack, January 31, 2023
- Terdsniffer0 - 99 Summoning, January 30, 2023
- Worst_tasker - 99 Fishing, January 30, 2023
- Pony_picker - 120 Crafting, January 29, 2023
- Worst_tasker - 99 Divination, January 29, 2023
- Earendil20 - 120 Attack, January 28, 2023
- Fire_afrit - 120 Divination, January 28, 2023
- Keskyrox - 99 Magic, January 28, 2023
- Teri_dax - 99 Summoning, January 28, 2023
- Nythirios - 99 Summoning, January 27, 2023
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Show Data
- Episode Title: The Ring of Fire
- Teaser: Amid a firestorm of hyperbole around the Ring of Death we parse out just who benefits from the Ring of Death today and why it’s not dead. We also discuss Mod Jack’s drop table live stream regarding bad luck mitigation and answer your questions.
- Recorded Date: February 2, 2023
- Release Date: February 3, 2023
- Executive Producers: Shane, Cireon, and Tanis
- Producers: David and Thaxy
- Hosts: Shane and Tanis
- Duration: 1:41:05
- Editing Notes: Tanis F