RuneScape Discussion
- Cutscene
- Clearing the dungeon: 2 of 9 minibosses required.
- Jailer mechanics
- Prison artwork
- Story mode vs. Normal mode vs. Enrage
- Burnt pages
- Achievements
- Common drop tables (brief note)
- Auto attack: ball = magic, spike = ranged.
- Flames of Zamorak: “The world will burn.” High melee damage x2. Then typeless damage.
- Chaos blast: “I will tear you asunder”. Stuns required to stop this attack then a damage threshold must be met. After this, a red projectile is launched with the audio cue “feel the rage of a god.” Defensives do partially mitigate this attack.
- Infernal tomb: sends the players to Infernus. Must kill the number of Chaos demons matching those in your instance. After this Chaos Blast will fire again, can be mitigated with defensives + disruption shield.
- Adrenaline cage: “Chaos, unfettered!” is the audio cue, protection prayers will be dropped for 3 seconds. After this they can be re-applied and the attack blocked with Devotion. If the player leaves the circle the attack will become typeless.
- Channellers: When Zamorak’s health is depleted he yells “HEED MY CALL” which causes a witch to appear in Infernus. The witch must be killed. Groups should cycle out who realms to Infernus as going to Infernus increases the damage taken each time.
- Corrupted Rune: Zamorak will lay a big red rune in the arena. Standing in the red will deal typeless damage. Standing in the black smoke will stun the player. Can not teleport to Infernus while this attack is active.
- Runes and Hexes
- Rune order: 5, 3, 4, 1, 6, 2
- Hex: Twinshot, Edict: Anima Flow (Stacking)
• Zamorak's attacks deal a second hit at 10% of the original hit, per stack
• Players' basic abilities generate 2% more adrenaline per stack
- Hex: Smite, Edict: Haste (Stacking)
• If Zamorak's targets are hit below 5% (per stack) of their constitution level, they'll be executed instantly
• Your ability cooldowns are reduced by 20% of the original cooldown per stack
- Hex: Coven, Edict: Inner Chaos
• Zamorak calls forth some of his coven to support him.
• When standing near a hexed rune, you deal and take 5% more damage
- Hex: Disintegrate, Edict: Guardian's Triumph (Stacking)
• Zamorak's attacks push 7% of damage through any shielding effects, per stack
• After casting an ultimate ability, your next basic consumes guardian's triumph, increases the damage it deals by 20% damage and heals you for 8% of your missing LP per stack
- Hex: Chaos Traps, Edict: Sword of Edicts
• Upon activation, Zamorak spawns traps across the arena that deal spike magic damage as you walk over them
• Temporarily siphon the dwindling defensive power from the sword, dealing and taking 5% less damage while standing near it
- Hex: Affliction, Edict: Balance of Power (Stacking)
• When Zamorak's targets heal, the amount will be reduced by 10% per stack
• While below 60% lifepoints, outgoing damage is increased by 6% per stack
- Buttons and Required abilities
- Last stand (100%+ enrage): 100,000 extra LP for Zamorak, rune order is reversed, a Chaos demon will also spawn, players must attack the corresponding Rune that appears from the arena, after this Zamorak becomes attackable. Attack windows last ~20 seconds.
- Story mode vs. Normal vs. Enrage
- Enrage race and hiscores
- Side note: How impactful are Critical Chance and Critical Damage?
- Enchantments
- Enchantment of Heroism (Sliver of Strength): Increases the crit chance from the champion’s ring by 1% and gain an additional 1.5% crit strike damage for each bleed on the target.
- Enchantment of Metaphysics (Sliver of Pain): Grants an additional effect to the Channeller's ring: Channelled abilities gain 2.5% critical strike damage, increasing by a further 2.5% with each additional hit dealt.
- Enchantment of Shadows (Sliver of Power): Stalker’s ring crit chance +1% and grants +3% critical strike damage when using a bow.
- Enchantment of Savagery (Sliver of Strength): Damage boosting effect of Terrasaur Maul +5%
- Enchantment of Affliction (Sliver of pain): Damage boosting effect of Inquisitor’s staff +5%
- Enchantment of Dispelling (Sliver of Power): Damage boosting effect of the hexhunter bow +5%
- Enchantment of Flames (Sliver of Pain): Damage boosting effect of Enhanced Kerapac’s Wrist Wraps +15%
- Req: 2x SoL, 6x Ilujankan Components
- Enchantment of Dread (Sliver of Power): Enhanced Nightmare Gauntlets, Snipe fires an additional shot dealing reduced damage against targets not facing you.
- Enchantment of Agony (Sliver of Strength): Increases damage boosting effects of the enhanced gloves of passage by 6% and increases the bleed damage debug of the enhanced gloves of passage by 5%.
- Codex of Lost knowledge: Makes Greater Sunshine and Greater Death’s Swiftness with Cywir components.
- Length of planted feet, retains small DoT, does not stack with PF
- Chaos Roar: Doubles the damage of the next melee ability hit (including bleeds, first hit of channels)
- Vestments of havoc: Tier 95 melee “robes” with tier 75 defence and tier 100 damage boost. Set effect:
- 2-piece: After casting an ultimate ability, regenerate 15% adrenaline over 18 seconds. If this effect is already active, instead regenerate 20% adrenaline instantly.
- 3-piece: Berserk duration +6s
- 4-piece Max adrenaline +20
- Comparison to Jaws of the Abyss
- Bow of the Last Guardian: Tier 95 bow, does not provide arrows.
- Passive: Each hit stacks Perfect Equilibrium, at 8 stacks deals 8-14% ability damage and 35-60% of the damage from the attack that triggered the attack.
- Special Attack (Balance By Force): 30% adrenaline, for 30s the number of attacks needed to activate Perfect Equilibrium is halved to 4 and launches an attack for 175% - 375% ability damage. No cooldown.
- Too long; Zoned out: Bow does 12-15% more damage, but…
- Added tooltips to the following items
- Hexhunter Bow
- Inquisitor Staff
- Terrasaur Maul
- Laceration Boots
- Fleeting Boots
- Blast Diffusion boots
- Twilight of the Gods: A colourblind mode has been added to the ritual puzzle.
- Yak Track: It is now possible to increment Skill and Kill progress with all beach activities.
- Reduced consumption rate of Dinarrow variants to one in three for each hit.
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Other Things
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Show Data
- Episode Title: Dungeons and Demons
- Teaser: Five fronts in and we cap off the Elder God Wars by taking the fight directly to the Lord of Chaos. We run through the Zamorakian Undercity, the edge of Infernus and the crater of Edicts, covering cultists, demons, bosses and drops… But no Wordle.
- Recorded Date: July 7, 2022
- Release Date: July 8, 2022
- Executive Producers: Shane, Cireon, and Tanis
- Producers: Bears, David, and Thaxy
- Hosts: Shane, Bears, and Thaxy
- Duration: 2:12:11
- Editing Notes: None