RuneScape Discussion
- 87 Firemaking
- Sort the good eggs into the incubator and the bad into the incinerator. Moral Questions
- Sharp Shell Shards: Firemaking XP or Dinarrow tips
- Firemaking: 312k xp/hr if harvesting for tips, 390k if harvesting and burning, 415k for burning if bought or burnt.
- 82 Firemaking or Fletching
- Use your “faithful Fletching Knife and Tinderbox to save the day”
- Tempered Fungal Shafts: Firemaking or Fletching XP or headless Dinarrows
- Firemaking: 290k xp/hr
- Fletching: 230k xp/hr
- Combined: 115k Fletching xp/hr and 150k Firemaking xp/hr
- 95 Firemaking
- Feed them with their favourite food until they’re full. They’ll then leave you with “Potterington Blend #102 Fertilizer”
- Burn to make dinosaur ‘propellant’
- Propellant used for Headless dinarrows, Ultra compost, or Firemaking XP
- 1,057,000 xp/hr* Average: 600-700k xp/hr. No surge: 420k
- 95 Fletching
- Tempered Fungal Shaft + Dinosaur Propellant = Headless dinarrow
- Headless dinarrow + Sharp shell shard = Dinarrow
- Charging Elder God Arrows
- Seggregation: Firemaking: 312k xp/hr if harvesting for tips, 390k if harvesting and burning, 415k for burning if bought or burnt.
- Zygomite Carestyling: Firemaking: 290k xp/hr, Fletching: 230k xp/hr, Combined: 115k Fletching xp/hr and 150k Firemaking xp/hr
- Eggsperimentation: 1,057,000 xp/hr* Average: 600-700k xp/hr. No surge: 420k
- Headless Dinarrows: 45k xp/hr
- Dinarrows: 600k xp/hr
- Charging Elder God Arrows: 244k xp/hr
- Alaska
- AmosReed
- Andrew C
- aroundz
- Arvīds L
- Big Huge Rat
- Briflex
- Cgb 900
- Christian S
- Chunkthemunk
- Diana
- Durhamax
- ElloMatey
- Flaws_of_Man
- Free Milk
- Gylefleur
- Jade Gizmo
- Jason S
- Jebus
- Jesse W
- Jim M
- Ling_01
- Malinoric
- Mohan V
- N8 the grr8
- Nick g
- OTRGamer
- Paddythearchitect
- Pyrnassius RS
- Ricky A
- Rippeth
- Samuel F L
- Sceotan
- Scott D S
- Seth W
- Stobbeve
- TANNER J W
- Tayler B
- The Naked Captain
- Tim A
- Tom V
- Zant
- Questions from the Micro Lesson
- Bik*: Base poison damage, 13,000. Bik fully stacked: 65000 (+52,000). 4:40 if only one hitting the target and using the arrows. Goes up faster with more people. Alive > 5min. High enrange Glacor, 3 man (slower) HM Kpac (-P4), Solak, Solo Solak (if no Grim or FSoA).
Blood Reaver: Recursive poison, ~2.5x hits on target. At least attacking for 2 minutes. In theory, 200k dpm from poison. - Wen
- Ful
- Jas
- On balance concerns and Mod Stu’s reply
- Plan A: Buff Anima rates (specifically for Bik, and look at adding Wen's to Arch Glacor hardmode).
- Plan B: Adjust the Elder God Arrow creation Anima cost.
- Plan C: Rebalance arrow component production consumption.
- Tackle A-B-C in order. Mod Stu’s reply:
- “‘Plan A-C’ suggests that we're going to choose one of these approaches, do that, and call it job done.
The aim is to tackle these phases in order, as they're closely inter-related issues that build upon each other.
There's a lot of levers we can pull here, but if we go straight to pulling the demand levers, that means they have to over-correct existing flaws in supply, which are worth addressing in and of themselves.
The reason we're not going straight to reducing arrow consumption is that the arrows are another layer on top of a pre-established foundation of asynchronous supply.
The amount of resonant anima of Bik per hour supplied from Croesus is already significantly lower than the other EGWD generals (and is likely to worsen more over time given group content is a barrier of collaborative logistics - the more shiny new content gets added to the game, the harder it'll be to get a group together).
There's quirks like the Arch-Glacor doesn't provide resonant anima in hard mode (because at the time, it wasn't a worthwhile drop as there weren't any persistent uses for it).
By first stabilising the imbalanced supply of resonant anima (which means buffs to specific resonant anima sources, yay) and letting that filter through the player-driven economy, getting data to make informed decisions about balancing a living trade-beast, we then have a more stable foundation to tune the demand levers (like arrow consumption).” – Mod Stu
- A graphics option has been added to show a default player model in crowded areas. This will improve performance in highly populated areas. The ultra setting always shows all player models as normal.
- You are not able to craft more Vulnerability Bombs after dropping any of the required items during crafting process. Runes are deducted correctly when the Rune Pouch is in the quiver slot. Runes are deducted correctly when using the Wicked Pouch.
- Added the option to teleport to the surface entrance of Senntisten on the Pontifex Shadow Ring, allowing faster access to the quest instance.
- Fixed an issue where leaving Senntisten would show the 'You abandon the siege engine' message.
- Sir Owen's armaments at the Glacor front are no longer beset by a terrible affliction.
- You can no longer teleport out of the Rise of the Six boss fight with Malevolent Energy in your inventory.
- 'Charge bar' interface does not close at random while it is open.
- Fixed an issue causing dead taps in the area where the mini map was hidden.
- Fixed an issue with the Right Action Buttons setting when toggled on that would cause some interfaces to not update in real time or to overlap with 'child' windows.
- Vic the Trader
- RuneScape Kingdoms Kickstarter Date: May 31st
Listener Questions
Question from Malinoric
Currently, most of the time players spend learning pvm through slayer and low-tier bosses, ammo is barely an afterthought. Once you get to higher tier pvm, especially with abilities like Greater Ricochet and the Fractured Staff spec, ammo is consumed at almost unsustainable rates (especially for ironmen). Do you think the game would benefit from going back to a more normalized approach instead of the current proc based system currently in game? For example: Having one ammo consumed per ability cast regardless of proc.
Question from Pop
What is the stance on hardware macros as part of a non macro rotation? I asked this question at 2016 runefest and 2018 but the response was evasive and a non answer while the problem have gotten worse.
If you want to send questions to RSBANDBUpdate! you can send them in via Twitter DM or post them to update.rsbandb.com/ask
Other Things
- Atmohua - 120 Defence, May 4, 2022
- Jamandy52 - 120 Ranged, May 4, 2022
- Questareshit - 120 Agility, May 3, 2022
- Dawna - 99 Construction, May 2, 2022
- Duke_juker - 120 Herblore, May 1, 2022
- Ezle - 200m Magic XP, May 1, 2022
- Dawna - 99 Herblore, April 30, 2022
- Jamandy52 - 120 Divination, April 30, 2022
- Lhotse - 99 Strength, April 30, 2022
- Queen_adena - 99 Dungeoneering, April 30, 2022
- Queen_adena - 99 Fishing, April 30, 2022
- Jakir - 120 Firemaking, April 29, 2022
- Loredeluxe - 99 Runecrafting, April 27, 2022
A Special Thanks to Our Patreon Supporters
- Adam T
- Alaska
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- aroundz
- Arvīds L
- Big Huge Rat
- Briflex
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- Christian S
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- Chunkthemunk
- David C
- Diana
- Durhamax
- ElloMatey
- Flaws_of_Man
- Free Milk
- Gylefleur
- Iicvujild
- Jade Gizmo
- Jason S
- Jebus
- Jersey devil
- Jesse W
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- Jim M
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- Ling_01
- LuckyDucky
- Malinoric
- Michael S
- Mohan V
- N8 the grr8
- Nick g
- OTRGamer
- Paddythearchitect
- Pyrnassius RS
- Ricky A
- Rippeth
- rsn-kabru
- Samuel F L
- Sceotan
- Scott D S
- Seth W
- Stobbeve
- Stuart
- TANNER J W
- Tayler B
- The Naked Captain
- Tim A
- Todd E
- Tom V
- Troll Gaming
- Vinni
- Zant
Show Data
- Episode Title: Eggsperimenting with Arrows
- Teaser: There’s something for everybody with the ‘Accidental’ Anachronia skilling stations. We talk about how this update provides a new ecosystem for skillers and we dig further into the new Elder God arrows.
- Recorded Date: May 5, 2022
- Release Date: May 6, 2022
- Hosts: Shane, Tanis, and Thaxy
- Duration: 1:55:10
- Editing Notes: ML insert, remove tip clip, Thaxy internet outage