RuneScape Discussion
- Removed the delay at the end of each gap jump within the borehole, making the transition smoother. Added a timer bar to Vorago showing charge time for the entry attack.
- Reduced the charge time of Vorago's entry attack from 33 cycles (19.8 seconds) to 20 cycles (12 seconds).
- Vorago's entry attack now deals 70% of your max life points in Normal Mode, and 90% in Hard Mode, as opposed to a fixed amount shared between players.
- The encounter will start even if a player is killed by Vorago's entry attack.
- In solo encounters, players can now jump the gap in the first phase without needing Vorago to be facing away from them.
- In phase two the gravity fields required to progress have been reduced from 4 to 2.
- In phase two, the 'bring him down' activity is now twice as fast. Increased the bleed damage from 150 to 250 in Normal Mode, and from 250 to 400 in Hard Mode, to accommodate this change.
- Raksha will no longer change targets unexpectedly, as it has been doing in rare cases. This will mostly stop Raksha from attacking the first player to attack it, instead targeting the player who began the encounter.
- Updated the rockfall damage area from 7x7 to 5x5, to better fit the size of the visuals.
- In phase four, various blocked tiles have been removed from the west pipes.
- Also in phase four, the shadow anima will now be absorbed more consistently when moving within close proximity.
- The shadow anima no longer has an 'absorb' option, to prevent accidental interactions.
- Reduced the length of the intro animation for players who have previously defeated the Queen Black Dragon.
- Reduced the length of the intro animation to allow the encounter to start faster.
- The portal at War's Retreat and the Max Guild can now be attuned to an alternate arrival point in front of TzKal-Zuk.
- The Fateful Portal at War's Retreat has been updated with similar functionality.
- The drop rate of unique items across the modes has been increased to give a unified drop rate per clear:
- Temple of Aminishi
- Ancient Scales will now drop from Seiryu at 50% and 33% of the solo rates in duo and trio mode respectively. These rates are per player.
- Draconic Energy will now drop from the Black Stone Dragon at 50% and 33% of the solo rates in duo and trio mode respectively. These rates are per player.
- Greater Ability Codices from Astellarn, Verak Lith and Black Stone Dragon (per player). Solo - 100/10,000 becomes 120/10,000.
- Duo - 60/10,000 (unchanged).
- Trio - 40/10,000 (unchanged).
- Eldritch Crossbow pieces from the Ambassador (per player). Solo - 180/10,000 (unchanged).
- Duo - 60/10,000 becomes 90/10,000.
- Trio - 38/10,000 becomes 60/10,000.
- Smoke Tendrils – “It's not a bug, it's a feature...”
- If you’ve been using the Smoke Cloud or the Staff of Armadyl since their recent introduction, you may have happened upon a hidden bonus – they both work with the Smoke Tendrils ability to guarantee a critical strike! While this feature wasn't originally intended, it's lead to some interesting interactions that we rather like. So, we've made some changes to ensure critical strike functionality is part of the Smoke Tendrils ability itself, rather than a bug:
- Damage is now calculated in a more standardised way.
- It will no longer give adrenaline twice per hit when affected by the Tsunami ability.
- It will be affected by both the Precise and Equilibrium invention perks.
- It will give a critical strike on each hit reliably.
- The damage inflicted on the player is now calculated separately from the damage dealt.
- A critical strike that increases the damage into the top 95% can still occur through the Biting Invention perk and other bonuses.
- The Ruby Aurora spell now reliably applies the buff to other players.
- The Havoc, Snipe and Dragon Breath abilities can now be used to temporarily disable Akrisae the Doomed's prayers.
- The Impatient Invention perk will now work with Slice, Piercing Shot, Wrack, and Wrack & Ruin. The Surge, Escape and Bladed Dive abilities will no longer cause you to enter combat stance.
- Using these abilities while in combat stance will still maintain it.
- Using these abilities while adrenaline is draining will still cause you to enter combat stance.
- Herblore Bombs
- Increased max throw range to 10 tiles.
- Updated the 'Throw' option to use on an active target. Improved the 'Use' functionality:
- When used from the Backpack you can now target ground coordinates.
- The bombs can now be thrown at an NPC more consistently, which notably fixes issues with large bosses that are surrounded by blocking (e.g. Astellarn and Raksha).
- When dragging a bomb to the bar you'll now be able to choose the interaction mode you wish to use. This will allow you to use key binds for both the 'Throw' and 'Use' options.
- Boss kill times have been updated to include milliseconds.
- Added a new option in the settings to toggle 'Precise adrenaline value' which shows decimal values for adrenaline if necessary. This can be found under Settings > Combat & Action Bar > Action Bar.
- Increased the size of various reward chests:
- Elite Dungeon chest from 32 to 48.
- Croesus chest from 30 to 48.
- Added a Buff Bar icon that displays the active ammunition in the player's Quiver. If the Quiver is empty, only an image of the Quiver itself will show.
- When saving and loading a preset with 'Exact matching' enabled, the contents of a Quiver will now be respected.
- The Ancient Elven Ritual Shard cooldown now resets when using the upgraded War's Altar within War's Retreat.
- Training dummies at War's Retreat now have a 10k damage cap, and a 12k damage cap for a critical hit.
- Introduced Dragon, Undead and Demon training dummies to the dispenser at War's Retreat.
- Removed the "???" text from the Liberation of Mazcab boss interface.
- The Insane Reaper achievement now displays requirements to show which collection logs the player has completed, so that they can better track their progress.
- NPC health bars now make use of comma separators when displaying health values over 1,000.
- Boss, Slayer, and Treasure Trail collection log achievements are no longer marked as 'hidden' in the Achievements interface.
- A popup will now appear whenever a new item for a collection Log is obtained. This can be toggled within Settings > Interfaces > Information Windows.
- Soul Rune production has been increased to give triple the amount of Runes per charge than previously. XP remains unaffected.
- The render distance of players and NPCs in the Wilderness has been increased to match the rest of the world. This restriction was originally introduced to match the Java client, which has since been deprecated.
- Legacy hitsplats can now be selected for all miscellaneous hitsplats (e.g. Poison, Heal, Split Soul, etc).
- The tab key can now be used as a custom key bind. As a result of this, the 'Reply message' feature can now be bound to an alternate non-printable key.
- Bladed Dive ability now resets its cooldown, after killing Living Rock Strikers and Living Rock Protectors
- Equipping a Slayer Helm or Mask after an NPC dies, but before the drop appears, will no longer double the drop without progressing the kill count on the item. For a drop to be double, the items must be worn for 10 seconds before a drop appears.
- Whetstone can now be used to repair Fleeting boots.
- The Blast Fusion Hammer can no longer be equipped in the main hand.
- Bryll Thoksdottir's name is no longer censored whenever it's typed in the chat.
- Defence Pylons can no longer attack player in the boss arena.
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Listener Questions
Question from Sunset Fish
I know it's not Halloween season but still.
Has there ever been a part of Runescape that you have found to be disturbing or outright scary?
Since most of us have been playing since we were much younger.
For me it's the undead cows and chickens outside of Port Phastmatys. They still give me chills whenever I have to past them for the herb patch.
If you want to send questions to RSBANDBUpdate! you can send them in via Twitter DM or post them to update.rsbandb.com/ask
Other Things
- Aomi - 99 Slayer, March 16, 2022
- Avocad0wned - 120 Dungeoneering, March 16, 2022
- Dat_engineer - 120 Archaeology, March 16, 2022
- Pony_picker - 120 Constitution, March 16, 2022
- Tim2 - 120 Defence, March 16, 2022
- Aleosith - 99 Strength, March 15, 2022
- Dan_brigham - 99 Fishing, March 14, 2022
- Darkestnight - 99 Invention, March 14, 2022
- Tim2 - 120 Crafting, March 14, 2022
- Big_diggie - 99 Archaeology, March 13, 2022
- Jakir - 120 Constitution, March 13, 2022
- Loredeluxe - 99 Dungeoneering, March 13, 2022
- Aleosith - 99 Divination, March 12, 2022
- Darkwizaard - 99 Archaeology, March 12, 2022
- Big_diggie - 99 Cooking, March 11, 2022
- Questareshit - 120 Firemaking, March 11, 2022
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Show Data
- Episode Title: Tendrils to the Soul
- Teaser: The Ninjas are back focusing exclusively on combat and PvM. They bring changes to Smoke Tendrils with a featured bug, favourite bosses like Vorago, Soul Runes, and the much used Vulnerability Bombs. We also debuted our first skilling Micro Lesson.
- Recorded Date: March 17, 2022
- Release Date: March 18, 2022
- Hosts: Shane, Tanis, and David
- Duration: 1:50:27
- Editing Notes: Insert ML