RuneScape Discussion
- A new completionist achievement 'Second Wind' has been added for unlocking the adrenaline cooldown refresh from War's Retreat. This achievement gives 30 Runescore.
- Some of the other achievements from War's Retreat have been shifted around and had various adjustments to their Runescore, but the total amount of Runescore obtained from all of these achievement remains the same.
- Powerburst cooldowns now have a unique Debuff Bar icon.
- Players can no longer drink Adrenaline Renewal potions when already at 100% Adrenaline.
- Wearing the Globetrotter Shorts while completing a Master clue with a costume-skipping ticket will no longer use up extra tickets.
- Provoke should now work consistently with 10 players or more.
- Removing items or effects which increase your Lifepoints whilst under the effects of a Vitality Powerburst potion will no longer set your Lifepoints to 0. Lifepoints are now capped at 32,000.
- The Transmute Onyx ability has been added to the Divination skill guide.
- Empty light orb has added to the Crafting skillguide.
- Hard leather gloves now appear in the Crafting skillguide.
- You will no longer be able to drink Stamina potions while the saltwater effect is active.
- Players are no longer able to obtain multiple Zombie Champion scrolls from the Shadow Reef Elite Dungeon when they’ve completed the appropriate Champion Challenge.
- The Storm Shards debuff icon will now appear on the enemy player's Target Bar during PVP.
- Setting Eugene the Brain as a pet or familiar override no longer causes him to stretch when using a special attack.
- The Pets tab in the Oddments Store is now accessible on mobile devices.
- The Clan System will no longer broadcast if a player on a clan's banned list is trying to guest the clan chat on log-in.
- Mining a specific coal rock south of the Legends’ Guild no longer pushes the player character under certain circumstances.
- The interface now shows the option to return to Port Sarim from any uncharted isle.
- Using an emote during Nex: Angel of Death’s icicle attack no longer negates typeless damage.
- After collecting the needed ore, you’ll be directed to Doric instead of the Dwarven Mine as the next step in a particular quest.
- Tarddiad is now considered a Slayer area for the purpose of co-op Slayer effects.
- Profound equipment can now be banked from the Equipped menu without issues.
- All shields are now correctly filtered when navigating specific off-hand filters on the Customisations screen.
- You can no longer cut down the oak tree from the wrong side of the fence in the Lumbridge cow field.
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Listener Questions and Discussion
Question from Pyrnassius
Hello Shane and Tanis,
I have a quick discussion question for you this week pertaining to the upcoming dxpw event. Jagex have now confirmed they will be doing 4 of these a year. As a maxed player, I am slowly working away to all 120's then will go on to 200m in all skills. But I don't want to rush it.
With all the free xp already given away in events like the beach, Treasure Hunter and the like, as well as oddments being tradeable for bonus stars and lamps, I feel there is way too much free xp coming in as it is.
Back in 2012, they announced dxp weekends would end. That lasted about a year, before they returned even more egregious than before. We have slowly worked from 1-2 a year, to 3 and now officially 4 a year.
Do you think Jagex should be offering an opt out option for players like myself who just enjoy the game and don't want to finish it off as quick as possible? Last one was ok, because I could do Archaeology and that was exempt. This time round, I will probably not play much because of the dxp. I may just do a few clue scrolls a day or something. I know many players love these weekends, but it does seriously lessen my sense of achievement in the game.
Love to hear your thoughts on this.
Warm Regards and Happy 'Scaping to all,
Pyrnassius.
Question from Mr Ling
It has been a few days into the beach have you guys set alarms for happy hours and are you hyped for the trailer coming Friday
Question from Mod Poerkie
What do expect the Desperate Measures plot to be?
Question from Jadchor
What do you think RuneScape could do to significantly attract new players to the game? Do you feel like RuneScape will still be here in 5 or 10 years from now with the same level of population or more?
If you want to send in a question, email questions@rsbandb.com, leave us a DM on Twitter (@rsbandb), or visit update.rsbandb.com/ask
Tech News
Other Things
- Jrnedraw - 99 Archaeology, July 22, 2020
- Skeets - 120 Farming, July 22, 2020
- Earendil20 - 99 Woodcutting, July 21, 2020
- Llithyias - 99 Smithing, July 21, 2020
- Domthemexcan - 99 Attack, July 20, 2020
- Domthemexcan - 99 Constitution, July 20, 2020
- Iskh - 120 Farming, July 20, 2020
- Jessepinkman - 120 Archaeology, July 20, 2020
- Vinightshade - 99 Farming, July 20, 2020
- Fe_supertje - 99 Hunter, July 19, 2020
- Root_shock - 99 Archaeology, July 19, 2020
- Iskh - 120 Herblore, July 18, 2020
- Mikestrike3 - 99 Attack, July 18, 2020
- Vinightshade - 99 Slayer, July 18, 2020
- 1ryb - 99 Smithing, July 16, 2020
A Special Thanks to Our Patreon Supporters
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Show Data
- Episode Title: Tipping the Scale
- Teaser: In a surprise update we get to test a long awaited feature, interface scaling. The beach is also back, we sum up the rewards and our thoughts. Then we get a refresh on the story so far with Desperate Times and theorize about Desperate Measures.
- Recorded Date: July 23, 2020
- Release Date: July 24, 2020
- Hosts: Shane and Tanis
- Duration: 2:02:14
- Editing Notes: Stomach break at interface scaling