- Old School Mobile research started a year ago or so. Full production started roughly 4 months ago.
- Why now? Keeping RuneScape and Old School accessible to the current player base.
- iOS and Android
- Data use? Similar to existing RuneScape accounts. Old school works on dialup, RS3 data is also relatively light.
- UI scaling based on resolutions
- No offline play
- Touch ID and push notifications are something that could come later on.
- OSRS beta starting with a few thousand players. Beta will last as long as it needs to last.
- Beta will take place on the live game.
- RuneScape VR? No current plans.
- Will this affect update frequency? No
- RS Companion is being decommissioned later this year.
- How can RS Mobile be successful? Take part in the beta and share what you’re doing on your phone. Don’t minimize it away and “say it’s porn”
- Players can now use the Wilderness artefact (to enter the KBD lair from within the Lava Maze) to start a bossing instance. This change now means that Ironmen accounts can now complete the achievement 'I'm the King of the Wild!'
- A warning message is now displayed when going below 100 ammo in a Tirannwn quiver.
- Players now receive a warning message if a player has less than 500 runes in a rune pouch or less than 100 ammo in a Tirannwn quiver when starting a bossing instance.
- Specific quick prayer presets can now be assigned to a direct left-click option or a last used left-click option through the Preset Settings cog in the Quick Interface menu.
- It is now possible to rename quick prayer presets after they have been created.
- Clue scroll rewards will now move to a player's bank if they have a full backpack.
- The click zone has been enlarged on the fishing spots at the Prifddinas waterfall.
- Crystal tool siphons and equipment siphons are now stackable.
- A level up message has been added for when a player reaches the levels required to unlock Invention.
Star Trek Online
- History and Background of Star Trek Online
- The first hint of a Star Trek based MMO came around 2006 when it was revealed that Perpetual Entertainment was working on Star Trek Online
- Perpetual Entertainment worked on Star Trek Online for 2 years. Perpetual Entertainment shut down and the assets and rights were sold to Cryptic studios in 2008.
- At Star Trek Las Vegas in August 2008 Cryptic revealed they were working on the title and it would be available in less than 3 years. In October 2009 the game entered closed beta with a public launch in February 2010.
- Initially the game required a subscription fee of $15/mo or a $299 one time lifetime subscription.
- In January 2012 the game moved to the free-to-play model and continues to be free-to-play today. Everything in game can be obtained without spending real money but it will take time.
- Where is Star Trek Online set?
- Star Trek Online is set in the year 2410 in the “prime” timeline. This puts it roughly 30 years after the events of Star Trek Nemesis.
- Your character puts together the mystery of what exactly is going on in the galaxy. The Borg have become aggressive once again, the Klingons are no longer our friends, and very mysterious things have been happening in all of the powers in the quadrant.
- The game consists of 4 factions: Federation, Klingon, Romulan, and 23rd Century Starfleet
- All 4 factions have unique starships, equipment, and abilities.
- The Romulan faction joins either the Federation or the Klingons at level 10.
- The 23rd Century Starfleet faction joins the main faction at level 10.
- Anyone in these factions can choose at character creation one of 3 classes: Tactical, Engineering, or Science
- Tactical focuses on increasing the amount of damage a character is able to output.
- Engineering focuses on survivability and high power levels in space while on the ground focuses on building devices (bombs and mines) and sabotaging enemies.
- Science focuses on what can essentially be boiled down to space wizardry and debuffing enemies. On the ground science officers can continue their form of space magic or they can be healers.
- Two distinct types of gameplay in one game: space and ground
- As you progress you are given new starships to command. These starships fit into each of the previously mentioned classes with some overlap.
- In general there are cruisers which have high hitpoints, lots of weapon ports, and engineering seating; escorts which focus on forward firepower, maneuverability, and tactical seating; science ships have the least weapons but make up for it with strong shields, secondary deflectors for space magic, and science seating; carriers are also present in game and can be tactically, engineering, or science focused and launch smaller ships that do a decent amount of damage for you.
- There is a huge amount of customization possible in space not only in regards to how the ships look but how they can perform. That is beyond the scope of this podcast.
- The game is also getting to a point where almost any ship seen on TV can be found in game at some point.
- Not as much overlap as space - distinct abilities
- Player progression: Episodes and storyline
- Episodic story lines focusing around the Klingons, Romulans, Cardassians, Borg, Species 8472, Delta Quadrant, and time travel just to name a few episode arcs.
- The story lines flow nicely together and can be thought of as episodes of one of the TV series.
- These episodes often feature voice overs from the original actors to play the characters on TV! Actors include: Leonard Nimoy as Spock, Chase Masterson as Leeta, Denise Crosby as Tasha Yar and Sela, and Michael Dorn as Worf. Tim Russ, Garret Wang, Robert Picardo, Jeri Ryan, and Ethan Phillips all reprised their roles as Tuvok, Harry Kim, The Doctor, Seven of Nine, and Neelix for the game’s “Delta Rising” expansion. And many more…
- While anyone can pick up STO and play normally, if you are a Star Trek fan or have seen the TV episodes, you will find a ton of easter eggs in this game.
- Most episodes can be played with up to a team of 5 people that you know.
- Storylines are advanced anywhere from monthly to every 3 months. The game itself updated weekly just as RuneScape is.
- Over time production quality on these episodes has advanced greatly and has spurred the 3 of us to take out lifetime subscriptions over the past year.
- Favourite mission?
- Endgame: Elite content
- Endgame: Space barbie
Listener Questions and Discussion Topics
Question from Choto
Hey guys, Choto here.
1- I assume you have already seen the trailer we were presented earlier this week. It's clear that simple actions like woodcutting or fishing would be quite easy to perform. But what about combat? I think that fighting dangerous bosses like AOD or Telos won't be achievable , but what do you think when it comes down to slayer? Would you kill some abyssal demons via phone or wait to get home and do it on your computer?
2- Do you think a mobile version will bring more activity to the game or we'll just be the same people around?
If you want to send us questions or discussion topics visit update.rsbandb.com/ask, call or text 571-57-BANDB (571-572-2632) or leave us a DM on Twitter @rsbandb
- Magicking - 99 Herblore, July 19, 2017
- Karen_angel - 99 Hunter, July 14, 2017
- Solequest - 99 Woodcutting, July 14, 2017
- Episode Title: Expand or Die
- Teaser: RuneScape is moving to mobile in 2018. We discuss the pros and cons, how it might be done, and what this will bring to Jagex and RuneScape. Also, the much anticipated Star Trek Online special.
- Recorded Date: July 20, 2017
- Release Date: July 21, 2017
- Hosts: Shane, Earth, and Trekkie
- Duration: 1:49:00
- Editing Notes: None