RuneScape Discussion
- Scraps
- Careless
- Naturalist
- Explosive
- Oblivious
- Wild Runes
- Preservationist
- Hasty
- Pickpocketing bag, mushroomy pickpocketing bag
- Mushroomy pickpocketing bag has a 5% chance to increase auto-pickpocketing speed by one tick
- Binding rod; crystal binding rod
- Crystal binding rod increases yield by 5% when crafting runes (does not work in the Runespan)
- Wild Runes 5, Prosper
- Polishing 4
- Enhanced Efficient 4
- Runecrafting perk use cases
- Limited use applications - air rune crafting is mostly a meme outside of early access to time runes
- Output varies based on runecrafting level, same as ourania altar
- Personally fond of the idea of reducing the reliance on shop runs by using it for 110/120/200m runecrafting as the amount of time runes made are orders of magnitude more than necessary
- Nice for early access to time runes, and enables fastest way to craft soul runes (through upgrading blood runes)
- Primary use case is for necromantic runes - assuming 110 runecrafting and using extreme potions for spirit and miasma:
- Crafting spirit runes is 138% more efficient than creating spirit and bone separately
- Crafting bone runes is 106% more efficient than creating bone and flesh runes separately
- Flesh into miasma are unchanged as extreme runecrafting potions gives you the same multiplier as flesh runes
- You will still need to make bone runes, etc, directly as there is a cap on the amount of spirit runes you will need on your account (especially comparative to the number of bone runes needed)
- Charge drain on crystal binding rod is approximately 1.25 per essence used
- For high end abyss runecrafting this trains about 20k charges per hour
- High end necromantic runecrafting drains about 34k charges per hour
- For comparison, a full set of t95 gear drains about 37k charges per hour
- Smoother access to pickpocketing methods - crux eqal knights are reasonably accessible as soon as you have the level for them - but doing them will require banking for heals - 600k-700k xp/hr as soon as you have the level to do them
- Re-enables dwarf traders as the meta - 1.2m-1.3m xp/hr compared to crux eqal knights previously around 800-850k
- Guard lure; stationary trader
- Per Mod Azanna - “Dwarves will be fixed on Monday, they will do level appropriate damage, bring some food/brews to chew on”
- Honed 6 | Preservationist 5, fortunate 2
- Honed 6 | Hasty 5, Preservationist 5
- Honed 6 | Scraps
- Archaeology perk use cases
- Really nice for long material cache sessions, such as for tetracompass colors or binding contract materials
- Interesting interplay with refined - both are intended for use at caches, but scraps “wants” the caches to deplete quickly whereas refined makes them last longer
- Theoretically could use a second mattock rather than swapping perks, but unclear how impactful f.x. doing caches with a tier lower mattock is compared to the benefits of the perks (my guess is the perks would be more beneficial)
- Very much a relic focused at spendy mains - pairs nicely with flow state relic power
- Presumably BIS perk if you are buying all of your materials
- Does not award restoration xp when triggered
- Nice for tetracompass farming or chronote farming
- Potentially nice for classic component farming (venator remains), but personally I prefer chucking excess materials into an auto disassembler (less relevant early on when all materials are or will be precious)
- Honed 6 | Scraps
- Honed 6 | Naturalist 5, Scraps
- Honed 6 | Naturalist 4 (or 5, though less likely), Fortune 2
- Woodcutting perk use cases
- Less impactful for woodcutting than it is for archaeology IMO
- Most relevant early on, especially when f.x. gathering logs to use to build out the fort
- Value of naturalist is highly depending on what you are chopping as it is triggered only on gathering actions - the more frequently you successfully gather a resource, the more useful it is
- Mostly valuable when it can be comboed with another, more useful, perk
- Honed 6 | Naturalist 5, (Scraps 56% chance)
- Honed 6 | Careless
- Honed 6 | Careless 4, Explosive
- Honed 6 | Careless 5, Naturalist 5 (1.7% chance!)
- Honed 6 | Furnace 4, Explosive
- Honed 6 | Naturalist 4-5, Fortune 2
- How do you get just Explosive?
- Careless 5, Tinker 1/2 | Rapid 4
- Highly dependent on what ores are being mined as it triggers only on ore gathering
- Only the 25% extra ore buff is really all that relevant
- Most relevant (IMO) is for mining clay or red/crystal sandstone
- Overall BIS perk for mining - 10% increase to damage is huge
- Relevant for both AFK and active mining
- Adds some consistency to Gate of Elidinis that is noticeable, but does not guarantee ores with a max setup; gargoyle scrolls are still required for that
- BIS perk for AFK mining - assuming you can successfully mine a resource prior to losing all stamina
- Only impacts core rocks, and so irrelevant for non-core nodes, including Gate of Elidinis
- BIS perk for both active and AFK smithing
- 50% increase to damage is genuinely insane (really curious to see the rationale behind the reason this increase is so high)
- Naturalist is at its most impactful for fishing
- Menaphos fishing with bait and switch is still one of the meta fishing and cooking methods for irons, and given you will reach a 100% catch rate there, this will trigger frequently (once every 90 seconds or so)
- AFK skilling got a major buff for thieving, mining, and smithing that really was not needed
- Runecrafting perks are very nice insofar as there are a lot of “it depends” in where and how to use them
- Archaeology and woodcutting got nice, but tame options that don’t necessarily disrupt much
- Invention skilling meta impact*
- Monty the Rubber Duckie can now be reclaimed from the Quest Storage Chest.
- CGIM players are now able to complete the Music Maestro Achievement.
- Updated the Achievements UI to ensure each tier of Vorago's achievements now displays properly.
- Burning eternal magic logs on a bonfire or portable brazier now takes 6 ticks rather than 11 ticks, similar to other high-level core logs.
- Players can no longer get stuck from falling debris during the escape sequence of Barrows: Rise of the Six.
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Other Things
- Pugnassius - 99 Slayer, May 13, 2025
- Remo_reaper - 120 Woodcutting, May 13, 2025
- Borosouro - 120 Invention, May 12, 2025
- Chimneylax - 99 Construction, May 11, 2025
- Pugnassius - 99 Farming, May 10, 2025
- Pyrassius’ Pick of the Week: Ghosts
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Show Data
- Episode Title: Explosive Invention
- Teaser: Skilling gets an explosive update with new Invention perks and tools. Without being careless about it we showcase the new perks and theorycraft what combinations are most useful. From Runecrafting and Thieving to new perks there’s something for everyone.
- Recorded Date: May 15, 2025
- Release Date: May 16, 2025
- Executive Producers: Shane, Cireon, and Tanis
- Producers: Lemon
- Production Code: UPDT-1037-2025-05-15
- Hosts: Shane, Lemon, and Pyrnassius
- Duration: 1:51:14
- Editing Notes: None